MOTH
Texas Tech University
Professor: Kuhn Park
Collab: Alan Escareño
Texas Tech University
Professor: Kuhn Park
Collab: Alan Escareño
Gamification is the use of interactive displays to encourage social interaction. Our proposal is to visually display proximities systematically using the Java based Processing platform. Our code calls for a video capture that tracks pixel color (246 white), and establishes clusters of color or “blobs” that may be mapped and used as nodes. These nodes are then visually represented by an ellipse at which they may be connected by neighboring blobs.
This collection of points and lines amorphous-ly defines the participant’s motion, and as two different individuals approach a specified threshold connections begin to connect each collection of nodes.
The project creates an interactive incentive to breakdown the layers of social boundaries our culture has, and through the game-like situation begins to spark conversation between strangers.
The project may also act as a billboard for a less populated area in town at which the class exhibition was held. The Urban Tech location in downtown Lubbock counterintuitively is sparsely occupied after 5:00pm. The projection of a 46’ X 24’ display 15’ off the ground acted as an invitation to the unknown location
This collection of points and lines amorphous-ly defines the participant’s motion, and as two different individuals approach a specified threshold connections begin to connect each collection of nodes.
The project creates an interactive incentive to breakdown the layers of social boundaries our culture has, and through the game-like situation begins to spark conversation between strangers.
The project may also act as a billboard for a less populated area in town at which the class exhibition was held. The Urban Tech location in downtown Lubbock counterintuitively is sparsely occupied after 5:00pm. The projection of a 46’ X 24’ display 15’ off the ground acted as an invitation to the unknown location